
Man Gets ‘Virtually Slapped’ 4,800 Times with Eggs & Sandals, Sues Gaming Firm in China
Gaming has become an integral part of modern entertainment, with millions of people around the world spending countless hours playing online games. However, with the rise of online gaming, there has also been a surge in instances of players engaging in toxic behavior towards each other. A recent incident in China has taken this phenomenon to a new level, with a player suing a gaming firm for allegedly causing him to fall into depression.
According to a report by News18, a Chinese man has sued the makers of the multiplayer game “Three Kingdoms Kill Online”, claiming that the game caused him to fall into depression. The lawsuit claims that over a period of six months, players of the game “virtually slapped” him 4,800 times with eggs and sandals to vent their frustration after he won games. The man alleges that since other players could see him getting slapped, his self-esteem was “harmed”, pushing him into depression.
The incident highlights the darker side of online gaming, where players often engage in toxic behavior towards each other, including harassment, abuse, and bullying. The “virtually slapped” incident is a stark reminder that the actions of players in online games can have real-world consequences, including mental health issues.
The lawsuit alleges that the game’s design encourages toxic behavior, with players able to use eggs and sandals as virtual weapons to slap each other. The man claims that he was repeatedly targeted by other players, who would slap him with eggs and sandals every time he won a game. This, he claims, caused him to feel humiliated and embarrassed, leading to a decline in his mental health.
The incident has sparked outrage among gamers and non-gamers alike, with many calling for greater regulation of online gaming to prevent such incidents in the future. The lawsuit is a wake-up call for the gaming industry, highlighting the need for measures to prevent toxic behavior and protect players from harassment and abuse.
The incident is also a reminder of the importance of mental health awareness, particularly in the gaming community. Online gaming can be a solitary activity, and players may not have the same level of social support as those who engage in offline activities. This can make them more vulnerable to mental health issues, including depression, anxiety, and loneliness.
The gaming industry has taken steps to address the issue of toxic behavior, including the introduction of reporting mechanisms and community guidelines. However, more needs to be done to prevent incidents like this from occurring in the future.
In conclusion, the incident highlights the need for greater regulation and awareness in the gaming industry, particularly when it comes to mental health. Players need to be protected from harassment and abuse, and the industry needs to take steps to promote a positive and respectful gaming community. The lawsuit is a reminder that the actions of players in online games can have real-world consequences, and that the gaming industry needs to take responsibility for creating a safe and enjoyable gaming environment for all players.