
Man Gets ‘Virtually Slapped’ 4,800 Times with Eggs & Sandals, Sues Gaming Firm in China
The world of online gaming has taken a dramatic turn, and for all the wrong reasons. A Chinese man has taken legal action against a popular multiplayer game, claiming that the constant virtual harassment he received while playing the game has led to depression.
The game in question is ‘Three Kingdoms Kill Online’, a popular online multiplayer game in China. The player, identified only as Mr. Li, had been playing the game for six months before he started receiving what he described as “virtual slaps” from other players.
According to Mr. Li, the other players would use virtual eggs and sandals to “slap” him in the game, seemingly to vent their frustration after he won a game. The problem was that these slaps were not just virtual – other players could see Mr. Li getting slapped, and this constant humiliation took a toll on his self-esteem.
In an interview with local media, Mr. Li said that the constant virtual slapping had “harmed” his self-esteem and pushed him into depression. He claimed that he had tried to ignore the abuse, but it had become too much to bear.
“I just want to play the game peacefully, but it’s impossible,” Mr. Li said. “I’ve tried to ignore it, but it’s so frustrating. I just want to sue the game company and get some justice.”
Mr. Li is seeking compensation from the game’s developers, Shanghai Meishi Games, for the emotional distress he claims to have suffered. He is also demanding that the company takes steps to prevent similar incidents from happening in the future.
The incident has sparked a heated debate in China about the impact of online gaming on mental health. While many players have weighed in on social media, defending the game and saying that Mr. Li is being overly sensitive, others have expressed concern about the potential long-term effects of online harassment on mental health.
The incident also raises questions about the level of responsibility that game developers have towards their players. While games are designed to be entertaining, they also have the potential to cause harm, especially when it comes to mental health.
In this case, the game’s developers may have inadvertently created an environment that encouraged bullying and harassment. While the game may have been designed to be fun and competitive, the constant virtual slapping that Mr. Li experienced was clearly not fun for him.
As the gaming industry continues to grow and evolve, it’s essential that game developers prioritize player safety and well-being. This includes implementing measures to prevent harassment and bullying, as well as providing resources and support for players who may be experiencing mental health issues.
In the meantime, Mr. Li’s case serves as a reminder of the importance of online civility and the potential consequences of ignoring the impact of online harassment on mental health.