
Man Gets “Virtually Slapped” 4,800 Times with Eggs & Sandals, Sues Gaming Firm in China
In a bizarre and unprecedented case, a Chinese man has sued a gaming firm in China, claiming that the multiplayer game “Three Kingdoms Kill Online” caused him to fall into depression. The man, who remains anonymous, claims that players have “virtually slapped” him a staggering 4,800 times in just six months, using various objects such as eggs and sandals to express their frustration after he won games.
According to the man’s lawsuit, the constant virtual slapping has taken a toll on his self-esteem, causing him to feel embarrassed and humiliated. He claims that since other players could see him getting slapped, his emotional well-being has been severely affected, pushing him into a state of depression.
The incident has sparked controversy and raised questions about the level of toxicity in online gaming communities. While virtual violence is not uncommon in online games, the sheer scale of the slapping incidents in this case has left many wondering whether the game’s developers had done enough to prevent such behavior.
For those unfamiliar with “Three Kingdoms Kill Online”, it is a popular multiplayer game set in ancient China, where players engage in battles and strategic gameplay. The game allows players to interact with each other, including the ability to “slap” other players as a form of banter or to express frustration.
However, in this case, the constant virtual slapping has taken on a more sinister tone. According to the man’s lawsuit, he was targeted by other players who were unhappy with his gaming skills, which led to a barrage of virtual slaps. The man claims that the constant humiliation and embarrassment caused him to develop depression, anxiety, and even physical symptoms such as headaches and insomnia.
The man is seeking compensation from the game’s developers, Shanghai Youke Information Technology Co. Ltd., for the emotional distress and psychological harm caused by the game. He is also demanding that the company take measures to prevent such incidents from happening in the future.
In a statement, the company apologized for the incident and acknowledged that the game’s design may have contributed to the toxic behavior. However, they also emphasized that the game’s terms of service prohibit bullying and harassment, and that players who engage in such behavior will be punished.
This incident highlights the need for gaming companies to take a more proactive approach in policing their online communities. While some may argue that a little virtual violence is harmless, the fact remains that it can have serious emotional and psychological consequences for some individuals.
In recent years, there have been several high-profile cases of online harassment and toxicity in the gaming community. From cyberbullying to hate speech, the issue has become a major concern for gamers and game developers alike. In response, many companies have implemented measures to combat toxicity, such as banning players who engage in harmful behavior or implementing more robust reporting systems.
However, in the case of “Three Kingdoms Kill Online”, it seems that the company’s measures were inadequate. The man’s lawsuit highlights the need for more robust measures to prevent such incidents from happening in the first place.
The incident also raises questions about the level of responsibility that gaming companies have to their players. While players are ultimately responsible for their own behavior, companies have a duty to create a safe and welcoming environment for all players.
In conclusion, the case of the Chinese man who was “virtually slapped” 4,800 times with eggs and sandals is a stark reminder of the importance of online safety and responsible gaming. While some may view the incident as trivial, the fact remains that it has had serious consequences for the man’s mental health and well-being.
As the gaming industry continues to evolve, it is essential that companies prioritize player safety and take proactive measures to prevent toxic behavior. By doing so, we can create a more enjoyable and respectful gaming experience for all players.